Digital Trade
(A slight deviation from the syllabus)
OVERVIEW
What is Digital Trade?
Current State of Digital Trade
Incentives for and Barriers to Digital Trade
Discussion Question
Conclusion
WHAT IS DIGITAL TRADE?
According to the Congressional Rearch Service (link in speaker notes):
Digital trade includes end-products, such as downloaded movies, and products and services that
rely on or facilitate digital trade, such as
productivity-enhancing tools like cloud data storage and
email.
Not just content and software, also infrastructure products
Increasing relative to merchandise and financial services
https://www.oecd.org/trade/topics/digital-trade/
3
WHAT IS DIGITAL TRADE? (cont.)
Use this diagram for your discussion question response
http://dissertation.laerd.com/getting-started.php
4
CURRENT STATE OF DIGITAL TRADE
Global digital content (video games, video, music, and e-publishing) revenue grew to nearly $90 billion in 2016, with video games making up nearly 55 percent of the total
Video Games lead the content arena
US, Taiwan and South Korea are lead hardware producers
For example, YouTube and Neflix comprise over 25% Internet traffic
Google sells more ads than any companySTEP 1: Review the graphic on slide 4 (What is Digital Trade)
STEP 2: Choose one of the digital trade factors in bold text from the graphic (do not choose Cloud Services, weve seen too much spinning on that already)
STEP 3: Post an initial response that provides the following to your colleagues:
Brief Description(make this the first section heading),
Trends (growing, declining, stable, being replaced by some other technology, etc – Make this the 2nd section heading), and
Two articles (preferably) or websites that your colleagues can use for further research
—-Note: Attaching the slides for referring the graph on slide 4——








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