ITS 832 CHAPTER 13 MANAGEMENT OF COMPLEX SYSTEMS: TOWARD AGENT-BASED GAMING FOR POLICY
INFORMATION TECHNOLOGY IN A GLOBAL ECONOMY
DR. JORDON SHAW
INTRODUCTION
Simulating/Managing Social Complex Phenomena
Leadership and Management in Complex Systems
Serious Gaming
Agent-Based Games for Testing Leadership and Management
Single and Multiplayer Settings
Summary and conclusions
SIMULATING AND MANAGING SOCIAL COMPLEX PHENOMENA
Study of how people interact
Scale prohibits experimentation with real populations Agent-Base modeling (ABM)
Networked agents
Each agent is an individual
Interaction may modify agent behavior
Managing complex phenomena introduces complexity Techniques to manage turbulent situations vary
Technique success depends on responding to agent behavior
Which may change based on interactions
LEADERSHIP AND MANAGEMENT IN COMPLEX SYSTEMS
Traditional leadership research Generally focuses on single period in time
Doesnt address dynamic relationships
Timing of leadership principle application matters
Primary leadership functions Instructional and regulatory
Developmental
Simulations offer promise to help model leadership in complex systems
SERIOUS GAMING
Applying gaming techniques to real life situations Flight simulatorsChapter 13 discussed managing complex systems and chapter 15 introduced the advantages of visual decision support. Discuss how you would combine the two concepts to create visualizations for an ABM-Based Gaming simulation for policy making. First, describe what specific policy youre trying to create. Lets stick with the SmartCity scenario. Describe a specific policy (that you havent used before), and how you plan to use ABM-Based Gaming to build a model for simulate the effects of the policy. Then, describe what type of visualization technique youll use to make the model more accessible. Use figure 15.9 and describe what data a new column for your policy would contain.
To complete this assignment, you must do the following:
A) Create a new thread. As indicated above, discuss how you would combine the two concepts to create visualizations for an ABM-Based Gaming simulation for policy making. First, describe what specific policy youre trying to create. Lets stick with the SmartCity scenario. Describe a specific policy (that you havent used before), and how you plan to use ABM-Based Gaming to build a model for simulate the effects of the policy. Then, describe what type of visualization technique youll use to make the model more accessible. Use figure 15.9 and describe what data a new column for your policy would contain.
B) Select AT LEAST 3 other students’ threads and post substantive comments on those threads, evaluating the pros and cons of that students recommendations. Your comments should extend the conversation started with the thread.








Recent Comments